Invulnerability is a pretty useless superpower if you’ve only got a one-hundred pound frame to back it up. That’s what Quinton West’s life became when he went from small guy who got beat up to small guy who can’t get hurt after the meteor shower dubbed “The Event” gifted him the power of invulnerability but no other powers to compliment it.
But there’s more to Quin than meets the eye, and after some encouragement from his new mentor—a local New Orleans–based superhero named Glow—Quin realizes that he can use his quirky hobby of creating Rube Goldberg devices to outsmart the opposition. But being a hero paints a target on your back, and Quin’s got to risk it all to join the ranks of the superheroes he looks up to. It’s a good thing he can take a punch.
This adventure was definitely a fun spin on the idea of people suddenly having superpowers and what they do with it but also unpacked some very relevant issues that are prevalent today. In it we follow Quin who can’t be hurt, but doesn’t really feel like it’s of much value in the grand scheme of things. A lot of the internal dialogue Quin has it really good introspection about what constitutes the right thing and how perceptions of what that is can vary. Overall it was a fun take on the superhero trope and I really enjoyed the art style especially. All of the colors were dynamic and I really enjoyed the varying ways panels were put together.